The first Breakaway Alpha ended in late December last year; we had a great time scoring the Relic using the Godspeed, getting knocked out of the arena, and playing alongside all of you throughout the event. Thanks for playing with us during the Alpha weekend! We had a great time, and we truly appreciate all of the feedback you gave us.
The goal of the Alpha was to get feedback from you so we can refine Breakaway and make it better. You gave us a lot of feedback and that data will help shape the trajectory of the game. The team is taking time to reflect and plan the best course of action to deliver a worthy, fulfilling experience. We want you to come along with us on this journey to help shape Breakaway into the game we know it can be. Based off of feedback we received, we’re considering some changes to the game.
For example, movement and team positioning is important in Breakaway, and combat needs to feel right—so we’re going to spend time to tune and adjust certain gameplay mechanics to make combat feel awesome. We also want to create a game that’s as fun to watch as it is to play, so we’re looking at ways we can improve readability in the arena.
We’re going over our production timelines and we’ll let you know when we’re planning the next playtest. Stay tuned!
We also want to be as transparent as possible when it comes to the changes we’re considering. In the coming weeks and months, we’ll publish a series of blog posts where we’ll discuss some of the Alpha feedback themes and our thought process behind implementing changes to the game.
Lastly, as you start to learn more about the changes we’re considering, they shouldn’t be considered gospel. Breakaway is going to continue to evolve, and we’re going to continue to ask for your feedback.
Once again, thank you for all of your feedback and suggestions. We’re excited for the future of Breakaway, and we invite you to join us on our journey. We can’t wait to see where the road leads.